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Riley Wilkinson

Product Developer + Creative Director

 

Let's pretend we're working. (But I've actually been doing this professionally for three decades.) Hi, I'm Riley Wilkinson. I create delightful distractions for clever grown-ups, families, and anyone who's ever stared longingly at a fresh pack of file folders. I blend toy expertise with humor and a refusal to take beige adulthood too seriously.

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My Career

For 30+ years I've designed award-winning toys, games, activities, and brain-bending fun. My professional roles include Toy and Game Designer, Creative Director, Art Director, Product Developer, and YouTube game streamer — focused on puzzles, humor, and chaos with purpose. I currently teach toy and game illustration through Character Play at Make Art That Sells.

Clients + Companies

I have designed for industry leaders, including:

Mattel Creations

AARP

Auzou Editions

Skillmatics

Educational Insights

MGA Entertainment

Learning Resources

Maker Media

Lakeshore Learning

McGraww-Hill Educational Publishing

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Design + Invention​​

Inventor of The Sneaky, Snacky Squirrel Game: a preschool classic that has sold over two million copies, garnered 10,000+ five-star reviews, and launched a whole franchise of games and board books. A Toy Industry Association Toy of the Year nominee.

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Creator of Mon Puzzle Collaboratif for French publisher Auzou — bringing collaborative puzzle design to an international audience.

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Holder of two U.S. design patents for the Elapsed Time Clock and SpinZone Classroom Spinners.

 

Co-Creator of the My Toy Pitch course with Make Art That Sells, helping artists develop pitch-ready prototypes.

 

Brain Game Theater

After a traumatic brain injury, I turned to analog puzzles and brain teasers — Kanoodle, IQ Puzzler Pro, IQ Love — to rebuild focus, memory, and cognitive function from scratch. What started as personal recovery became something I couldn't stop doing on camera.

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Brain Game Theater is part performance art, part logic marathon, part weekly public meltdown where the audience yells at the screen and I keep going anyway. Livestream sessions have reached over 500,000 views. The chat does not stay calm.

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My approach is grounded in spatial reasoning, mental rotation, and deductive logic methodology — developed across three decades of professional game design and one very hard personal comeback story. Brain training doesn't have to be boring. It can be competitive, collaborative, and genuinely chaotic.

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Brain Game Theater streams live every Sunday and Wednesday on YouTube.​

 

Press + Awards

My work has been featured in Uppercase Magazine, Good Housekeeping, USA Today, Redbook, and Communication Arts. Product awards include Toy of the Year finalist, Parents' Choice silver and gold, a NAPPA award, Dr. Toy's 100 Best winner, the Oppenheim Toy Portfolio gold seal, and Creative Child Magazine's Creative Child Award.

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